First shot of a new character animation, 'Blabber'.

Currently we're working on a small character animation called 'Blabber'. The focus points of this project are lip-syncing and character acting. The character's name for now is being dubbed, 'Steve'!

We're using Blender for our entire production pipeline and enjoying using its character animation tools. In addition we're experimenting with using Blender's soft-body solver for cloth, giving Steve some nice clothes.