We're very excited to be working on a new in-house animation production! Using photorealistic texturing and rendering techniques we're developing this animation to blur the lines between computer animation and reality!
News Archive
Character Animation tutorial!
After animating an entry for a Blender Character Animation Challenge we have published a short tutorial outlining some simple ideas on how to start your own entry!
Learn how to form a good idea to help make your animation stand out from the rest.
Learn why you should act like an idiot!
and more....
Gecko Animation Version 2.0 goes live!
The new year is here and with it a new site! Many thanks to Lupus Studios for making a site we're very proud of. Check out the revamped portfolio page for what we've been up to this past year!
New site features include a community page that will soon be brimming with tutorials and other resources specifically for the Blender community.
Happy New Year!
Version 2.0 Incoming!
The last 12 months have been fantastic! Gecko Animation has prospered with several projects soon to be showcased online! We believe we deserve a site with a little more kick so preparations are already under way for Gecko Animation Version 2.0.
Rather than leave 'Renovating' signs all over the place, we're developing the new site in the background and will be unveiling it very soon!
The Making of Richie the Gecko
Due to a few requests we have decided to release the Richie Gecko character rig under the Creative Commons Licence for the Blender Community.
This release contains the fully functional character rig used in our 'Introducing Richie the Gecko' animation short. This is a simple and fun rig that will hopefully be helpful to any Blender users interested in character animation.
The Making of Richie the Gecko can be found HERE.
Introducing 'Richie the Gecko'
We have produced a simple Character Animation Short to introduce our mascot 'Richie the Gecko'.
Click HERE for a link to the project page. A High-Res version of the animation is available to download. Download Quicktime Video (Right-Click and Save..as)
First shot of a new character animation, 'Blabber'.
Currently we're working on a small character animation called 'Blabber'. The focus points of this project are lip-syncing and character acting. The character's name for now is being dubbed, 'Steve'!
We're using Blender for our entire production pipeline and enjoying using its character animation tools. In addition we're experimenting with using Blender's soft-body solver for cloth, giving Steve some nice clothes.
Hello BlenderNation!
I'm very excited to hear that BlenderNation has noticed us, a quite unexpected pleasure and am thrilled to have some visitors from the Blender community. Thank you and Welcome!
It has been a very busy couple of weeks here. Much progress is being made on our current character animation project with details and screenshots to be posted soon.
Portfolio Page Updated
We've updated our portfolio page please have a look! Shortly we will add video to each project section and our first showreel!
Welcome To GeckoAnimation.com
Well the site is finally here! Many thanks to Lupus Studios for building it, check them out through the link at the bottom of the page. The site is still very much a work in progress with some areas yet to be finished, please check back soon!
